When not conveying Naughty Dog’s production process in intricate detail, Uncharted 2 co-lead designer Richard Lemarchand also talked about the team’s larger design goals during his postmortem today. At least one of those goals was to further increase the scale and intensity of Uncharted‘s cinematic experience: this meant focusing on huge cinematic setpieces that occur [...]
Continue reading about Uncharted 2: ‘moving away from QTE’s was the way to go’
The final IGS talk I attended Wednesday, the Indie Game Maker Rant consisted of about a dozen extremely brief presentations by the likes of Adam Saltsman (Canabalt), Jonatan Soderstrom (aka Cactus), Anna Anthropy (aka Auntie Pixelante), Jarrad Woods (Captain Forever), Offworld editor Brandon Boyer, Randy Smith (Spider: The Secret of Bryce Manor), Nathan Vella (Critter [...]
You know the part of the academy awards where you haven’t seen any of the movies and you stop paying attention? Well, those movies have a name and they’re called shorts and this year had some really amazing ones if you ever get a chance to actually seem them. One of the most amazing, in [...]
Continue reading about Oscar winners working on Ghost Recon movie
OnLive will be released on June 17 for the PC and Mac, the same week as E3 2010. The cloud gaming service promises to offer instant streaming of PC games from various publishers such as Electronic Arts, Ubisoft, 2K Games and many more. The service will run for $14.95 and additional subscription plans will be [...]





