admin on March 16th, 2010

Resident Evil but not: Zombie Infection (iPhone) screenshot

Gameloft’s me-too survival horror iPhone game Zombie Infection has you going up against an evil corporation as a one-man army. Sound familiar? Don’t worry about that. I remember saying the same thing about Gameloft’s excellent space marine first-person shooter, N.O.V.A. Yes, that game reminds one of Halo, but it’s a still a great game. I have only played a bit of Zombie Infection, but I feel about the same way as I did with N.O.V.A.

Read on for our preview of Reside…or, um…Zombie Infection.

A corrupt South African group is controlling the country’s resources, becoming a sort of shady dictatorship. People are starving, riots are starting, and things are going south. Freedom Fighters are hired to restore peace to the country, but they end up killing people. You play as Anderson, a war correspondent camera man. He is looking to find his lost brother in South Africa. Starting out, a helicopter flew me over barren wastelands and shanties and dropped me into the action. I jumped off a corrugated metal rooftop and pulled my gun out its holster to — you’ll never guess — shoot a zombie.

Zombie Infection is a third-person zombie shooter, just like Resident Evil Pick A Number. The control is exactly as you’d expect: virtual d-pad, touch-and-drag to move camera, fire/reload buttons, and so on. You’ll manage limited ammo and health restorers while exploring creepy locales where evil is clearly resident. Used to shaking your controller when a zombie gets ahold of you? No worries, as you can also shake your iPhone to push them off. Your guns (rifle, shotgun, grenade launcher) all feature a laser sight to help you get that headshot in.

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admin on March 16th, 2010

No More Heroes 3 will come if enough people want it screenshot

No More Heroes 2 is supposed to the conclusion of Travis Touchdown’s story, but mental developer Suda 51 has admitted that he has a “responsibility” to create another No More Heroes if enough fans want it. Using Hideo Kojima as an example, Suda said he feels a director returns to a project after getting so many requests.

“I want to conclude Travis Touchdown’s story with this game,” he explains. “But No More Heroes 2 is really for fans of the first one, so if I get a lot of response from the fans asking for a No More Heroes 3 – and as long as Rising Star make a lot of sales — then it’s possible that we could do a third game.

“I think the reason that Kojima keeps on making Metal Gear Solid games is because he gets so many requests from his fans, and people who want to see more Snake. If people sincerely want to see more Travis Touchdown, I think it’s my responsibility to meet their requests.”

I know a man fishing for compliments when I see one. He just wants us to beg … and I have a feeling we may have to do it. Seriously though, I can almost guarantee we haven’t seen the last of Travis. He strikes me as one of those characters destined to do more.

Interview: Suda 51 [NowGamer via VG247]

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360 owners rejoice: MikuMikuDance getting ported to XNA screenshot

Alright, this bit of news isn’t directly related to videogames, but doubtless there are reasons for gamers to get excited over it.

Fans of the singing virtual characters known as “Vocaloids” (the most famous being Hatsune Miku) probably know that there’s a nifty freeware program out there called MikuMikuDance. It’s basically a CG animation kit that facilitates easy machinima creation. Countless memes and bizzare creations have spawned from its virtual loins and populated the Japanese nerdspace, just one example of which is embedded below.

Now, dedicated fan are hard at work porting MikuMikuDance to XNA, the development framework that empowers – among other things – the community creating countless Xbox Live Indie Games.

But what can gamers expect from this stunning windfall? Well, other than lovely things like the video below, they can expect to have another powerful tool at their disposal to create high-quality…dance..game..things? I’m not completely sure, but if nothing else, the PSP and Japanese arcades will no longer be the only platforms to deliver potential videogame Vocaloid joy to the masses.

MikuMikuDance for XNA [Thanks to Ko Ransom for the tip!]

[Image credit to Buzz]

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admin on March 16th, 2010

Batman Arkham Asylum GOTY comes with 3D glasses screenshot

We can conjure several solid reasons to purchase the PAL and Europe-bound Batman Arkham Asylum Game of the Year Edition. Foremost is that the package will include some slick 3D glasses, or at least what appears to be slick HD glasses that will work with the edition’s announced TriOviz 3D support. But the reduced price and six extra challenge maps aren’t bad reasons either. Pick your fun, we suppose.

Hitting alongside the packshot of the package last afternoon is a fresh trailer full of all the old, memorable stuff you conquered earlier this year. If you’ve decided to stay away from Arkham Asylum for whatever reason you may want to give this one a quick glance. It gets the blood pumping.

Popularity: unranked [?]

admin on March 16th, 2010

Nexuiz still looks great screenshot

We’ve spent some time with Nexuiz at GDC 2010 and enjoyed what it offered: a downloadable Quake or Unreal Tournament experience without the retro baggage like rough textures or super old-school level and MP design. But even if that sounds like something you can’t behind, you might want to check out the bundle of new images released this afternoon. The game, which is being developed by an extremely small team, is looking spectacularly polished and sexy sci-fi. NEAT.

Want to know more about Nexuiz? Hit up our impressions from GDC or even an earlier news post that explains why the name of the game could be tickling your cortex in that “Wait, I’ve heard of this before” sort of way.


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admin on March 16th, 2010

Sony regrets not publishing Demon's Souls itself screenshot

So, Demon’s Souls was a surprise win for Atlus, being one of the few games published by that company to sell well in North America. The classic PS3 exclusive was one of 2009’s biggest surprises, and that fact has not escaped Sony’s eye. In fact, Sony’s

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